using Godot; namespace Cirno.Scripts.Controllers; // [Tool] public partial class DoorMarker : Marker2D { [Export] public RoomDirection Direction { get; set; } = RoomDirection.North; [Export] public int WallIndex { get; set; } = 0; // Useful if there are multiple along a wall public Vector2I GetWorldDirection() { return Direction switch { RoomDirection.North => new Vector2I(0, -1), RoomDirection.South => new Vector2I(0, 1), RoomDirection.East => new Vector2I(1, 0), RoomDirection.West => new Vector2I(-1, 0), _ => Vector2I.Zero }; } // public override void _Draw() // { // if (!Engine.IsEditorHint()) return; // // DrawLine(Vector2.Zero, Vector2.Up * 16, Colors.Orange, 2); // DrawString(GetFont("font", "Label"), new Vector2(10, -10), Direction.ToString(), HAlign.Left); // } } public enum RoomDirection { North, South, East, West }