using Godot; namespace Cirno.Scripts.Components.FSM.Player; public partial class UnTeleporting : PlayerFSMState { [Export] private PlayerAnimationProvider _animationProvider; public override void EnterState() { _animationProvider.PlayUnteleportAnimation(); } public override void ExitState() { } public override void ProcessState(double delta) { } public override void PhysicsProcessState(double delta) { } }