[gd_resource type="TileSet" load_steps=34 format=3 uid="uid://6k28roiljylj"] [ext_resource type="Texture2D" uid="uid://tphqodqyere1" path="res://Tilesets/factory.png" id="1_70kxh"] [ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Props/Barrel.tscn" id="2_cxg4b"] [ext_resource type="PackedScene" uid="uid://c27co22bjym3c" path="res://Scenes/Actors/Camera.tscn" id="3_fhx8p"] [ext_resource type="PackedScene" uid="uid://bgk7fgwiis425" path="res://Scenes/Props/Box_Red.tscn" id="3_hrh63"] [ext_resource type="PackedScene" uid="uid://crph24e6e0v0q" path="res://Scenes/Interactable/Control_Pad.tscn" id="4_brv02"] [ext_resource type="PackedScene" uid="uid://bqq3q37hugdlj" path="res://Scenes/Door.tscn" id="5_1xipm"] [ext_resource type="PackedScene" uid="uid://uaf5r6cd71hu" path="res://Scenes/Props/LargeTank.tscn" id="6_p8eu6"] [ext_resource type="PackedScene" uid="uid://7cpk3c3d8cl7" path="res://Scenes/Props/MediumLiquidTank.tscn" id="7_k6a3n"] [ext_resource type="PackedScene" uid="uid://crmwuwhltmdq7" path="res://Scenes/Props/MediumTank.tscn" id="8_vuaww"] [ext_resource type="PackedScene" uid="uid://bnhck5eh0tqxf" path="res://Scenes/Props/MediumTerminal.tscn" id="9_wc4jy"] [ext_resource type="PackedScene" uid="uid://e80xujqyjoh" path="res://Scenes/Props/Box_Vertical.tscn" id="10_hg2bp"] [ext_resource type="Texture2D" uid="uid://df8t3kan5qgjb" path="res://Tilesets/Space.png" id="12_fb37q"] [sub_resource type="NavigationPolygon" id="NavigationPolygon_l8pdw"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_lnwgu"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_1fi5l"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_ml1qs"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_x7tqo"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_h4p0b"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_31wwl"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_t0ujl"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_upy4h"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_4iri0"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_uanwu"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_6t4b1"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_ajuv4"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_3ass8"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_2t186"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_vkcfe"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_63d1d"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_wxtpa"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) agent_radius = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jwf4b"] resource_name = "Factory" texture = ExtResource("1_70kxh") 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 3:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 6:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, -6, -6, 2, 8, 2, 8, -6) 7:0/0 = 0 7:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, -8, 2, 6, 2, 6, -6) 8:0/0 = 0 8:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -6, -4, 8, 4, 8, 4, -6) 9:0/0 = 0 9:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_wxtpa") 0:1/0 = 0 0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_l8pdw") 1:1/0 = 0 1:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0 = 0 3:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0 = 0 4:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0 = 0 5:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_uanwu") 7:1/0 = 0 8:1/0 = 0 8:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -8, -4, 2, 4, 2, 4, -8) 9:1/0 = 0 9:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/animation_columns = 2 0:2/animation_frame_0/duration = 1.0 0:2/animation_frame_1/duration = 1.0 0:2/0 = 0 2:2/0 = 0 2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_x7tqo") 3:2/0 = 0 3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_31wwl") 4:2/0 = 0 4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_upy4h") 5:2/0 = 0 5:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_4iri0") 6:2/0 = 0 6:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_6t4b1") 7:2/0 = 0 8:2/0 = 0 9:2/0 = 0 9:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0 = 0 0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_lnwgu") 1:3/0 = 0 1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ml1qs") 2:3/0 = 0 2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_h4p0b") 3:3/0 = 0 3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_t0ujl") 4:3/animation_columns = 2 4:3/animation_frame_0/duration = 1.0 4:3/animation_frame_1/duration = 1.0 4:3/0 = 0 7:3/0 = 0 8:3/0 = 0 9:3/0 = 0 9:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0 = 0 0:4/0/z_index = 1 0:4/0/terrain_set = 0 0:4/0/terrain = 2 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/terrains_peering_bit/bottom_side = 2 0:4/0/terrains_peering_bit/top_side = 2 1:4/0 = 0 1:4/0/z_index = 1 1:4/0/terrain_set = 0 1:4/0/terrain = 2 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/right_side = 2 1:4/0/terrains_peering_bit/left_side = 2 2:4/0 = 0 2:4/0/z_index = 1 2:4/0/terrain_set = 0 2:4/0/terrain = 2 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/right_side = 2 3:4/0 = 0 3:4/0/z_index = 1 3:4/0/terrain_set = 0 3:4/0/terrain = 2 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/left_side = 2 4:4/0 = 0 4:4/0/z_index = 1 4:4/0/terrain_set = 0 4:4/0/terrain = 2 4:4/0/terrains_peering_bit/top_side = 2 5:4/0 = 0 5:4/0/z_index = 1 5:4/0/terrain_set = 0 5:4/0/terrain = 2 5:4/0/terrains_peering_bit/bottom_side = 2 6:4/0 = 0 7:4/0 = 0 8:4/0 = 0 9:4/0 = 0 0:5/0 = 0 0:5/0/z_index = 1 0:5/0/terrain_set = 0 0:5/0/terrain = 2 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0/terrains_peering_bit/right_side = 2 0:5/0/terrains_peering_bit/bottom_right_corner = 2 0:5/0/terrains_peering_bit/bottom_side = 2 1:5/0 = 0 1:5/0/z_index = 1 1:5/0/terrain_set = 0 1:5/0/terrain = 2 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0/terrains_peering_bit/right_side = 2 1:5/0/terrains_peering_bit/bottom_right_corner = 2 1:5/0/terrains_peering_bit/bottom_side = 2 1:5/0/terrains_peering_bit/bottom_left_corner = 2 1:5/0/terrains_peering_bit/left_side = 2 2:5/0 = 0 2:5/0/z_index = 1 2:5/0/terrain_set = 0 2:5/0/terrain = 2 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0/terrains_peering_bit/bottom_side = 2 2:5/0/terrains_peering_bit/bottom_left_corner = 2 2:5/0/terrains_peering_bit/left_side = 2 3:5/0 = 0 3:5/0/terrain_set = 0 3:5/0/terrain = 1 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0/terrains_peering_bit/right_side = 1 3:5/0/terrains_peering_bit/bottom_side = 1 4:5/0 = 0 4:5/0/terrain_set = 0 4:5/0/terrain = 1 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0/terrains_peering_bit/right_side = 1 4:5/0/terrains_peering_bit/left_side = 1 5:5/0 = 0 5:5/0/terrain_set = 0 5:5/0/terrain = 1 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0/terrains_peering_bit/bottom_side = 1 5:5/0/terrains_peering_bit/left_side = 1 6:5/0 = 0 6:5/0/terrain_set = 0 6:5/0/terrain = 3 6:5/0/terrains_peering_bit/right_side = 3 6:5/0/terrains_peering_bit/bottom_right_corner = 3 6:5/0/terrains_peering_bit/bottom_side = 3 6:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ajuv4") 7:5/0 = 0 7:5/0/terrain_set = 0 7:5/0/terrain = 3 7:5/0/terrains_peering_bit/right_side = 3 7:5/0/terrains_peering_bit/bottom_right_corner = 3 7:5/0/terrains_peering_bit/bottom_side = 3 7:5/0/terrains_peering_bit/bottom_left_corner = 3 7:5/0/terrains_peering_bit/left_side = 3 7:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ajuv4") 8:5/0 = 0 8:5/0/terrain_set = 0 8:5/0/terrain = 3 8:5/0/terrains_peering_bit/bottom_side = 3 8:5/0/terrains_peering_bit/bottom_left_corner = 3 8:5/0/terrains_peering_bit/left_side = 3 8:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ajuv4") 9:5/0 = 0 9:5/0/terrain_set = 0 9:5/0/terrain = 1 9:5/0/terrains_peering_bit/right_side = 1 9:5/0/terrains_peering_bit/bottom_side = 1 9:5/0/terrains_peering_bit/left_side = 1 0:6/0 = 0 0:6/0/z_index = 1 0:6/0/terrain_set = 0 0:6/0/terrain = 2 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/0/terrains_peering_bit/right_side = 2 0:6/0/terrains_peering_bit/bottom_right_corner = 2 0:6/0/terrains_peering_bit/bottom_side = 2 0:6/0/terrains_peering_bit/top_side = 2 0:6/0/terrains_peering_bit/top_right_corner = 2 1:6/0 = 0 1:6/0/z_index = 1 1:6/0/terrain_set = 0 1:6/0/terrain = 2 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/z_index = 1 2:6/0/terrain_set = 0 2:6/0/terrain = 2 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0/terrains_peering_bit/bottom_side = 2 2:6/0/terrains_peering_bit/bottom_left_corner = 2 2:6/0/terrains_peering_bit/left_side = 2 2:6/0/terrains_peering_bit/top_left_corner = 2 2:6/0/terrains_peering_bit/top_side = 2 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 1 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0/terrains_peering_bit/bottom_side = 1 3:6/0/terrains_peering_bit/top_side = 1 5:6/0 = 0 5:6/0/terrain_set = 0 5:6/0/terrain = 1 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:6/0/terrains_peering_bit/bottom_side = 1 5:6/0/terrains_peering_bit/top_side = 1 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 3 6:6/0/terrains_peering_bit/right_side = 3 6:6/0/terrains_peering_bit/bottom_right_corner = 3 6:6/0/terrains_peering_bit/bottom_side = 3 6:6/0/terrains_peering_bit/top_side = 3 6:6/0/terrains_peering_bit/top_right_corner = 3 6:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_3ass8") 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 3 7:6/0/terrains_peering_bit/right_side = 3 7:6/0/terrains_peering_bit/bottom_right_corner = 3 7:6/0/terrains_peering_bit/bottom_side = 3 7:6/0/terrains_peering_bit/bottom_left_corner = 3 7:6/0/terrains_peering_bit/left_side = 3 7:6/0/terrains_peering_bit/top_left_corner = 3 7:6/0/terrains_peering_bit/top_side = 3 7:6/0/terrains_peering_bit/top_right_corner = 3 7:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_vkcfe") 8:6/0 = 0 8:6/0/terrain_set = 0 8:6/0/terrain = 3 8:6/0/terrains_peering_bit/bottom_side = 3 8:6/0/terrains_peering_bit/bottom_left_corner = 3 8:6/0/terrains_peering_bit/left_side = 3 8:6/0/terrains_peering_bit/top_left_corner = 3 8:6/0/terrains_peering_bit/top_side = 3 8:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_63d1d") 9:6/0 = 0 9:6/0/terrain_set = 0 9:6/0/terrain = 1 9:6/0/terrains_peering_bit/right_side = 1 9:6/0/terrains_peering_bit/bottom_side = 1 9:6/0/terrains_peering_bit/top_side = 1 0:7/0 = 0 0:7/0/z_index = 1 0:7/0/terrain_set = 0 0:7/0/terrain = 2 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:7/0/terrains_peering_bit/right_side = 2 0:7/0/terrains_peering_bit/top_side = 2 0:7/0/terrains_peering_bit/top_right_corner = 2 1:7/0 = 0 1:7/0/z_index = 1 1:7/0/terrain_set = 0 1:7/0/terrain = 2 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0/terrains_peering_bit/right_side = 2 1:7/0/terrains_peering_bit/left_side = 2 1:7/0/terrains_peering_bit/top_left_corner = 2 1:7/0/terrains_peering_bit/top_side = 2 1:7/0/terrains_peering_bit/top_right_corner = 2 2:7/0 = 0 2:7/0/z_index = 1 2:7/0/terrain_set = 0 2:7/0/terrain = 2 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:7/0/terrains_peering_bit/left_side = 2 2:7/0/terrains_peering_bit/top_left_corner = 2 2:7/0/terrains_peering_bit/top_side = 2 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/terrain = 1 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0/terrains_peering_bit/right_side = 1 3:7/0/terrains_peering_bit/top_side = 1 5:7/0 = 0 5:7/0/terrain_set = 0 5:7/0/terrain = 1 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0/terrains_peering_bit/left_side = 1 5:7/0/terrains_peering_bit/top_side = 1 6:7/0 = 0 6:7/0/terrain_set = 0 6:7/0/terrain = 3 6:7/0/terrains_peering_bit/right_side = 3 6:7/0/terrains_peering_bit/top_side = 3 6:7/0/terrains_peering_bit/top_right_corner = 3 6:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_2t186") 7:7/0 = 0 7:7/0/terrain_set = 0 7:7/0/terrain = 3 7:7/0/terrains_peering_bit/right_side = 3 7:7/0/terrains_peering_bit/left_side = 3 7:7/0/terrains_peering_bit/top_left_corner = 3 7:7/0/terrains_peering_bit/top_side = 3 7:7/0/terrains_peering_bit/top_right_corner = 3 7:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_2t186") 8:7/0 = 0 8:7/0/terrain_set = 0 8:7/0/terrain = 3 8:7/0/terrains_peering_bit/left_side = 3 8:7/0/terrains_peering_bit/top_left_corner = 3 8:7/0/terrains_peering_bit/top_side = 3 8:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_63d1d") 9:7/0 = 0 0:8/0 = 0 0:8/0/z_index = 1 0:8/0/terrain_set = 0 0:8/0/terrain = 2 0:8/0/terrains_peering_bit/right_side = 2 0:8/0/terrains_peering_bit/bottom_side = 2 0:8/0/terrains_peering_bit/bottom_left_corner = 2 0:8/0/terrains_peering_bit/left_side = 2 0:8/0/terrains_peering_bit/top_left_corner = 2 0:8/0/terrains_peering_bit/top_side = 2 0:8/0/terrains_peering_bit/top_right_corner = 2 1:8/0 = 0 1:8/0/z_index = 1 1:8/0/terrain_set = 0 1:8/0/terrain = 2 1:8/0/terrains_peering_bit/right_side = 2 1:8/0/terrains_peering_bit/bottom_right_corner = 2 1:8/0/terrains_peering_bit/bottom_side = 2 1:8/0/terrains_peering_bit/left_side = 2 1:8/0/terrains_peering_bit/top_left_corner = 2 1:8/0/terrains_peering_bit/top_side = 2 1:8/0/terrains_peering_bit/top_right_corner = 2 2:8/0 = 0 2:8/0/z_index = 1 2:8/0/terrain_set = 0 2:8/0/terrain = 2 2:8/0/terrains_peering_bit/right_side = 2 2:8/0/terrains_peering_bit/bottom_right_corner = 2 2:8/0/terrains_peering_bit/bottom_side = 2 2:8/0/terrains_peering_bit/bottom_left_corner = 2 2:8/0/terrains_peering_bit/left_side = 2 2:8/0/terrains_peering_bit/top_left_corner = 2 2:8/0/terrains_peering_bit/top_side = 2 2:8/0/terrains_peering_bit/top_right_corner = 2 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/terrain = 0 3:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -6, 8, 2, 2, 2, 2, 8, -2, 8, -2, -6) 3:8/0/terrains_peering_bit/right_side = 0 3:8/0/terrains_peering_bit/bottom_side = 0 4:8/0 = 0 4:8/0/terrain_set = 0 4:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 4:8/0/terrains_peering_bit/right_side = 0 4:8/0/terrains_peering_bit/left_side = 0 5:8/0 = 0 5:8/0/terrain_set = 0 5:8/0/terrain = 0 5:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8) 5:8/0/terrains_peering_bit/bottom_side = 0 5:8/0/terrains_peering_bit/left_side = 0 6:8/0 = 0 6:8/0/terrain_set = 0 6:8/0/terrain = 0 6:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 6:8/0/terrains_peering_bit/bottom_side = 0 7:8/0 = 0 7:8/0/terrain_set = 0 7:8/0/terrain = 0 7:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 7:8/0/terrains_peering_bit/right_side = 0 7:8/0/terrains_peering_bit/bottom_side = 0 7:8/0/terrains_peering_bit/left_side = 0 8:8/0 = 0 8:8/0/terrain_set = 0 8:8/0/terrain = 0 8:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 8:8/0/terrains_peering_bit/left_side = 0 9:8/0 = 0 9:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:9/0 = 0 0:9/0/z_index = 1 0:9/0/terrain_set = 0 0:9/0/terrain = 2 0:9/0/terrains_peering_bit/right_side = 2 0:9/0/terrains_peering_bit/bottom_right_corner = 2 0:9/0/terrains_peering_bit/bottom_side = 2 0:9/0/terrains_peering_bit/bottom_left_corner = 2 0:9/0/terrains_peering_bit/left_side = 2 0:9/0/terrains_peering_bit/top_left_corner = 2 0:9/0/terrains_peering_bit/top_side = 2 1:9/0 = 0 1:9/0/z_index = 1 1:9/0/terrain_set = 0 1:9/0/terrain = 2 1:9/0/terrains_peering_bit/right_side = 2 1:9/0/terrains_peering_bit/bottom_right_corner = 2 1:9/0/terrains_peering_bit/bottom_side = 2 1:9/0/terrains_peering_bit/bottom_left_corner = 2 1:9/0/terrains_peering_bit/left_side = 2 1:9/0/terrains_peering_bit/top_side = 2 1:9/0/terrains_peering_bit/top_right_corner = 2 2:9/0 = 0 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/terrain = 0 3:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, 4, 4, -2, 4, -2, -8) 3:9/0/terrains_peering_bit/bottom_side = 0 3:9/0/terrains_peering_bit/top_side = 0 4:9/0 = 0 4:9/0/terrain_set = 0 4:9/0/terrain = 0 4:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 2, 2, -2, 2, -2, -8) 5:9/0 = 0 5:9/0/terrain_set = 0 5:9/0/terrain = 0 5:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 2, 8, -2, 8, -2, -8) 5:9/0/terrains_peering_bit/bottom_side = 0 5:9/0/terrains_peering_bit/top_side = 0 6:9/0 = 0 6:9/0/terrain_set = 0 6:9/0/terrain = 0 6:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -4, 8, -4, -8) 6:9/0/terrains_peering_bit/right_side = 0 6:9/0/terrains_peering_bit/bottom_side = 0 6:9/0/terrains_peering_bit/top_side = 0 7:9/0 = 0 7:9/0/terrain_set = 0 7:9/0/terrain = 0 7:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8, -8, -8) 7:9/0/terrains_peering_bit/right_side = 0 7:9/0/terrains_peering_bit/bottom_side = 0 7:9/0/terrains_peering_bit/left_side = 0 7:9/0/terrains_peering_bit/top_side = 0 8:9/0 = 0 8:9/0/terrain_set = 0 8:9/0/terrain = 0 8:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8) 8:9/0/terrains_peering_bit/bottom_side = 0 8:9/0/terrains_peering_bit/left_side = 0 8:9/0/terrains_peering_bit/top_side = 0 9:9/0 = 0 9:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:10/0 = 0 1:10/0 = 0 2:10/0 = 0 3:10/0 = 0 3:10/0/terrain_set = 0 3:10/0/terrain = 0 3:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 4, -2, 4, -2, -8) 3:10/0/terrains_peering_bit/right_side = 0 3:10/0/terrains_peering_bit/top_side = 0 4:10/0 = 0 4:10/0/terrain_set = 0 4:10/0/terrain = 0 4:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 4:10/0/terrains_peering_bit/right_side = 0 4:10/0/terrains_peering_bit/left_side = 0 5:10/0 = 0 5:10/0/terrain_set = 0 5:10/0/terrain = 0 5:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -2, 4, -2, -2, -8, -2, -8, -8) 5:10/0/terrains_peering_bit/left_side = 0 5:10/0/terrains_peering_bit/top_side = 0 6:10/0 = 0 6:10/0/terrain_set = 0 6:10/0/terrain = 0 6:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 6:10/0/terrains_peering_bit/right_side = 0 7:10/0 = 0 7:10/0/terrain_set = 0 7:10/0/terrain = 0 7:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 7:10/0/terrains_peering_bit/right_side = 0 7:10/0/terrains_peering_bit/left_side = 0 7:10/0/terrains_peering_bit/top_side = 0 8:10/0 = 0 8:10/0/terrain_set = 0 8:10/0/terrain = 0 8:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8) 8:10/0/terrains_peering_bit/top_side = 0 9:10/0 = 0 9:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0 = 0 0:11/0/z_index = 1 0:11/0/terrain_set = 0 0:11/0/terrain = 2 0:11/0/terrains_peering_bit/right_side = 2 0:11/0/terrains_peering_bit/bottom_side = 2 1:11/0 = 0 1:11/0/z_index = 1 1:11/0/terrain_set = 0 1:11/0/terrain = 2 1:11/0/terrains_peering_bit/bottom_side = 2 1:11/0/terrains_peering_bit/left_side = 2 2:11/0 = 0 2:11/0/z_index = 1 2:11/0/terrain_set = 0 2:11/0/terrain = 2 2:11/0/terrains_peering_bit/right_side = 2 2:11/0/terrains_peering_bit/bottom_side = 2 2:11/0/terrains_peering_bit/top_side = 2 2:11/0/terrains_peering_bit/top_right_corner = 2 3:11/0 = 0 3:11/0/z_index = 1 3:11/0/terrain_set = 0 3:11/0/terrain = 2 3:11/0/terrains_peering_bit/bottom_side = 2 3:11/0/terrains_peering_bit/left_side = 2 3:11/0/terrains_peering_bit/top_left_corner = 2 3:11/0/terrains_peering_bit/top_side = 2 4:11/0 = 0 4:11/0/z_index = 1 4:11/0/terrain_set = 0 4:11/0/terrain = 2 4:11/0/terrains_peering_bit/right_side = 2 4:11/0/terrains_peering_bit/bottom_side = 2 4:11/0/terrains_peering_bit/bottom_left_corner = 2 4:11/0/terrains_peering_bit/left_side = 2 5:11/0 = 0 5:11/0/z_index = 1 5:11/0/terrain_set = 0 5:11/0/terrain = 2 5:11/0/terrains_peering_bit/right_side = 2 5:11/0/terrains_peering_bit/bottom_right_corner = 2 5:11/0/terrains_peering_bit/bottom_side = 2 5:11/0/terrains_peering_bit/left_side = 2 6:11/0 = 0 6:11/0/terrain_set = 0 6:11/0/terrain = 4 6:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, 2, -4, 2, -4, 8, -8, 8, -8, -8, 8, -8) 6:11/0/terrains_peering_bit/right_side = 4 6:11/0/terrains_peering_bit/bottom_side = 4 7:11/0 = 0 7:11/0/terrain_set = 0 7:11/0/terrain = 4 7:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 2, -8, 2) 7:11/0/terrains_peering_bit/right_side = 4 7:11/0/terrains_peering_bit/left_side = 4 8:11/0 = 0 8:11/0/terrain_set = 0 8:11/0/terrain = 4 8:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, 2, -8, 2) 8:11/0/terrains_peering_bit/bottom_side = 4 8:11/0/terrains_peering_bit/left_side = 4 9:11/0 = 0 9:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:12/0 = 0 0:12/0/z_index = 1 0:12/0/terrain_set = 0 0:12/0/terrain = 2 0:12/0/terrains_peering_bit/right_side = 2 0:12/0/terrains_peering_bit/top_side = 2 1:12/0 = 0 1:12/0/z_index = 1 1:12/0/terrain_set = 0 1:12/0/terrain = 2 1:12/0/terrains_peering_bit/left_side = 2 1:12/0/terrains_peering_bit/top_side = 2 2:12/0 = 0 2:12/0/z_index = 1 2:12/0/terrain_set = 0 2:12/0/terrain = 2 2:12/0/terrains_peering_bit/right_side = 2 2:12/0/terrains_peering_bit/bottom_right_corner = 2 2:12/0/terrains_peering_bit/bottom_side = 2 2:12/0/terrains_peering_bit/top_side = 2 3:12/0 = 0 3:12/0/z_index = 1 3:12/0/terrain_set = 0 3:12/0/terrain = 2 3:12/0/terrains_peering_bit/bottom_side = 2 3:12/0/terrains_peering_bit/bottom_left_corner = 2 3:12/0/terrains_peering_bit/left_side = 2 3:12/0/terrains_peering_bit/top_side = 2 4:12/0 = 0 4:12/0/z_index = 1 4:12/0/terrain_set = 0 4:12/0/terrain = 2 4:12/0/terrains_peering_bit/right_side = 2 4:12/0/terrains_peering_bit/left_side = 2 4:12/0/terrains_peering_bit/top_left_corner = 2 4:12/0/terrains_peering_bit/top_side = 2 5:12/0 = 0 5:12/0/z_index = 1 5:12/0/terrain_set = 0 5:12/0/terrain = 2 5:12/0/terrains_peering_bit/right_side = 2 5:12/0/terrains_peering_bit/left_side = 2 5:12/0/terrains_peering_bit/top_side = 2 5:12/0/terrains_peering_bit/top_right_corner = 2 6:12/0 = 0 6:12/0/terrain_set = 0 6:12/0/terrain = 4 6:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2, -8, -2, 8, -8, 8, -8, -8) 6:12/0/terrains_peering_bit/bottom_side = 4 6:12/0/terrains_peering_bit/top_side = 4 7:12/0 = 0 7:12/0/terrain_set = 0 7:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:12/0/terrains_peering_bit/bottom_right_corner = 4 7:12/0/terrains_peering_bit/bottom_left_corner = 4 7:12/0/terrains_peering_bit/top_left_corner = 4 7:12/0/terrains_peering_bit/top_right_corner = 4 8:12/0 = 0 8:12/0/terrain_set = 0 8:12/0/terrain = 4 8:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 8, -8, 8, 8, 2, 8) 8:12/0/terrains_peering_bit/bottom_side = 4 8:12/0/terrains_peering_bit/top_side = 4 9:12/0 = 0 0:13/0 = 0 0:13/0/z_index = 1 0:13/0/terrain_set = 0 0:13/0/terrain = 2 0:13/0/terrains_peering_bit/right_side = 2 0:13/0/terrains_peering_bit/bottom_side = 2 0:13/0/terrains_peering_bit/left_side = 2 1:13/0 = 0 1:13/0/z_index = 1 1:13/0/terrain_set = 0 1:13/0/terrain = 2 1:13/0/terrains_peering_bit/bottom_side = 2 1:13/0/terrains_peering_bit/left_side = 2 1:13/0/terrains_peering_bit/top_side = 2 2:13/0 = 0 2:13/0/z_index = 1 2:13/0/terrain_set = 0 2:13/0/terrain = 2 2:13/0/terrains_peering_bit/right_side = 2 2:13/0/terrains_peering_bit/bottom_side = 2 2:13/0/terrains_peering_bit/left_side = 2 2:13/0/terrains_peering_bit/top_left_corner = 2 2:13/0/terrains_peering_bit/top_side = 2 3:13/0 = 0 3:13/0/z_index = 1 3:13/0/terrain_set = 0 3:13/0/terrain = 2 3:13/0/terrains_peering_bit/right_side = 2 3:13/0/terrains_peering_bit/bottom_side = 2 3:13/0/terrains_peering_bit/left_side = 2 3:13/0/terrains_peering_bit/top_side = 2 3:13/0/terrains_peering_bit/top_right_corner = 2 4:13/0 = 0 5:13/0 = 0 6:13/0 = 0 7:13/0 = 0 8:13/0 = 0 9:13/0 = 0 0:14/0 = 0 0:14/0/z_index = 1 0:14/0/terrain_set = 0 0:14/0/terrain = 2 0:14/0/terrains_peering_bit/right_side = 2 0:14/0/terrains_peering_bit/left_side = 2 0:14/0/terrains_peering_bit/top_side = 2 1:14/0 = 0 1:14/0/z_index = 1 1:14/0/terrain_set = 0 1:14/0/terrain = 2 1:14/0/terrains_peering_bit/right_side = 2 1:14/0/terrains_peering_bit/bottom_side = 2 1:14/0/terrains_peering_bit/top_side = 2 2:14/0 = 0 2:14/0/z_index = 1 2:14/0/terrain_set = 0 2:14/0/terrain = 2 2:14/0/terrains_peering_bit/right_side = 2 2:14/0/terrains_peering_bit/bottom_side = 2 2:14/0/terrains_peering_bit/bottom_left_corner = 2 2:14/0/terrains_peering_bit/left_side = 2 2:14/0/terrains_peering_bit/top_side = 2 3:14/0 = 0 3:14/0/z_index = 1 3:14/0/terrain_set = 0 3:14/0/terrain = 2 3:14/0/terrains_peering_bit/right_side = 2 3:14/0/terrains_peering_bit/bottom_right_corner = 2 3:14/0/terrains_peering_bit/bottom_side = 2 3:14/0/terrains_peering_bit/left_side = 2 3:14/0/terrains_peering_bit/top_side = 2 4:14/0 = 0 5:14/0 = 0 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -6, -4, 0, 4, 0, 4, -6) 10:5/0 = 0 10:5/0/terrain_set = 0 10:5/0/terrain = 1 10:5/0/terrains_peering_bit/right_side = 1 10:5/0/terrains_peering_bit/left_side = 1 10:5/0/terrains_peering_bit/top_side = 1 10:6/0 = 0 10:6/0/terrain_set = 0 10:6/0/terrain = 1 10:6/0/terrains_peering_bit/bottom_side = 1 10:6/0/terrains_peering_bit/left_side = 1 10:6/0/terrains_peering_bit/top_side = 1 10:7/0 = 0 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/terrain = 1 4:6/0/terrains_peering_bit/right_side = 1 4:6/0/terrains_peering_bit/bottom_side = 1 4:6/0/terrains_peering_bit/left_side = 1 4:6/0/terrains_peering_bit/top_side = 1 4:7/0 = 0 10:0/0 = 0 10:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_1fi5l") 10:1/0 = 0 10:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_1fi5l") 10:2/0 = 0 10:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:3/0 = 0 10:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:8/0 = 0 10:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:9/0 = 0 10:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:10/0 = 0 10:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0 = 0 10:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:12/0 = 0 10:13/0 = 0 10:4/0 = 0 10:14/0 = 0 10:15/0 = 0 [sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qg3vu"] resource_name = "Props" scenes/1/scene = ExtResource("2_cxg4b") scenes/2/scene = ExtResource("3_hrh63") scenes/3/scene = ExtResource("4_brv02") scenes/4/scene = ExtResource("5_1xipm") scenes/5/scene = ExtResource("6_p8eu6") scenes/6/scene = ExtResource("7_k6a3n") scenes/7/scene = ExtResource("8_vuaww") scenes/8/scene = ExtResource("9_wc4jy") scenes/9/scene = ExtResource("10_hg2bp") scenes/10/scene = ExtResource("3_fhx8p") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wgdjv"] texture = ExtResource("12_fb37q") 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 4:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 3:5/0 = 0 4:5/0 = 0 4:6/0 = 0 3:6/0 = 0 2:6/0 = 0 [resource] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 30 physics_layer_1/collision_layer = 32 physics_layer_1/collision_mask = 18 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Fence" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) terrain_set_0/terrain_1/name = "Pipes" terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) terrain_set_0/terrain_2/name = "Top Walls" terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1) terrain_set_0/terrain_3/name = "Danger" terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1) terrain_set_0/terrain_4/name = "SimpleFence" terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1) navigation_layer_0/layers = 1 sources/0 = SubResource("TileSetAtlasSource_jwf4b") sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu") sources/2 = SubResource("TileSetAtlasSource_wgdjv")