using Cirno.Scripts.Enums; using Cirno.Scripts.Resources; using Godot; namespace Cirno.Scripts.UI; public partial class DifficultyMenu : MenuBase { [Export] public MapResource StartMap { get; private set; } private void StartEasy() { StartGame(DifficultyLevel.Easy); } private void StartNormal() { StartGame(DifficultyLevel.Normal); } private void StartHard() { StartGame(DifficultyLevel.Hard); } private void StartLunatic() { StartGame(DifficultyLevel.Lunatic); } public void StartGame(DifficultyLevel difficultyLevel) { if (StartMap is null) return; GlobalState.Session.NewSession(); GlobalState.Session.AllowSaving = true; GlobalState.Session.Difficulty = difficultyLevel; GlobalState.Instance.GotoScene(StartMap); } }