[gd_scene load_steps=3 format=3 uid="uid://cq6tw87ei4by3"] [sub_resource type="BoxShape3D" id="BoxShape3D_0vufj"] size = Vector3(1, 0.101501, 1) [sub_resource type="BoxMesh" id="BoxMesh_wl3wm"] [node name="Elevator" type="AnimatableBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0038147, 0) shape = SubResource("BoxShape3D_0vufj") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.1, 0, 0, 0, 1, 0, 0, 0) mesh = SubResource("BoxMesh_wl3wm") skeleton = NodePath("../..")