using Cirno.Scripts.Resources; using Godot; namespace Cirno.Scripts.Utils; public partial class GlobalMapDatabase : Node { public static GlobalMapDatabase Instance { get; private set; } [Export] public MapsDatabase Maps { get; private set; } public MapResource FindMap(StringName mapId) { return Maps.FindMap(mapId); } public MapResource FindNextMap(StringName mapId) { return Maps.FindNextMap(mapId); //FindMap(Maps.FindMap(mapId).NextMap); } public override void _Ready() { Instance = this; } }