extends Node2D ## Whether to use the debug player camera for testing. Otherwise, use the CameraController with non-pixel-perfect settings (hard-coded zoom). @export var use_debug_player_camera: bool = false func _ready() -> void: var camera_controller: CameraController = get_tree().get_first_node_in_group("camera_controllers") if use_debug_player_camera: var debug_player_camera: Camera2D = get_tree().get_first_node_in_group("debug_player_camera") camera_controller.enabled = false debug_player_camera.zoom = Vector2(1, 1) debug_player_camera.enabled = true