using Cirno.Scripts.Actors; using Cirno.Scripts.Components; using Cirno.Scripts.Resources; using Godot; namespace Cirno.Scripts.AttackPatterns; [GlobalClass] public partial class PatternTest : AttackPattern { [Export] public PackedScene BulletScene; [Export] private float bulletSpeed = 5f; [Export] private int bulletCount = 12; [Export] private float duration = 3f; [Export] private float burstInterval = 0.5f; [Export] private BulletOwner owner = BulletOwner.Enemy; private double timer; private double burstTimer; private BulletSpawner spawner; public override void Start(Boss boss) { Boss = boss; timer = 0; burstTimer = 0; spawner = boss.GetNode("BulletSpawner"); } public override void UpdatePattern(double delta) { timer += delta; burstTimer += delta; if (timer < duration && burstTimer >= burstInterval) { spawner.SpawnBullet(Boss.GlobalPosition, Vector2.Right, bulletSpeed, owner, bulletCount, bulletScene: BulletScene); burstTimer = 0; } } public override bool IsComplete() { return timer >= duration; } }