[gd_scene load_steps=5 format=3 uid="uid://cq6tw87ei4by3"] [ext_resource type="Texture2D" uid="uid://cyq6f1n0nrgrs" path="res://Sprites/Elevator.png" id="1_0vufj"] [sub_resource type="BoxShape3D" id="BoxShape3D_0vufj"] size = Vector3(2.05377, 0.101501, 2.00244) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wl3wm"] albedo_texture = ExtResource("1_0vufj") uv1_offset = Vector3(0.5, 0, 0.5) uv1_triplanar = true texture_filter = 0 [sub_resource type="BoxMesh" id="BoxMesh_wl3wm"] material = SubResource("StandardMaterial3D_wl3wm") [node name="Elevator" type="AnimatableBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00820923, 0.0038147, -0.000732422) shape = SubResource("BoxShape3D_0vufj") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(2.02302, 0, 0, 0, 0.1, 0, 0, 0, 2.00486, 0, 0, 0) mesh = SubResource("BoxMesh_wl3wm") skeleton = NodePath("../..")