using System.Threading.Tasks; using Godot; namespace Cirno.Scripts.Resources.Events; [GlobalClass] public partial class WaitEvent : EventResource { [Export(PropertyHint.None, "suffix:s")] public float WaitTime { get; set; } protected bool _isComplete = false; public override void Init(Node2D parent) { } public override void Start(Node2D parent) { _ = Wait(); } private async Task Wait() { await Task.Delay((int)(WaitTime)*1000); _isComplete = true; } public override void UpdateEvent(double delta) { } public override bool IsComplete() { return _isComplete; } }