using Godot; namespace Cirno.Scripts; public partial class IntroManager : Node { [Export] public string TimelineName { get; set; } [Export] public string NextMap { get; set; } private Node _dialogic; public override void _Ready() { _dialogic = this.GetNode("/root/Dialogic"); _dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded)); _dialogic.Call("start", TimelineName); } private void OnTimelineEnded() { if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded))) { _dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded)); } DialogueEndAction(); } private void DialogueEndAction() { GetTree().ChangeSceneToFile(NextMap); } }