[gd_scene load_steps=9 format=3 uid="uid://h6luqwo0u05q"] [ext_resource type="Script" uid="uid://cpx2fxtumgmud" path="res://Scenes/Barrel.cs" id="1_ype3r"] [ext_resource type="PackedScene" uid="uid://clyyl3jgpfoo7" path="res://Scenes/Props/Broken_Barrel.tscn" id="2_ercxe"] [ext_resource type="PackedScene" uid="uid://jmijre3eaf8m" path="res://Scenes/Explosion.tscn" id="3_pj6sw"] [ext_resource type="Resource" uid="uid://ncukdupc7hbm" path="res://Resources/Bullets/Explosion.tres" id="4_0h78u"] [ext_resource type="Texture2D" uid="uid://d2f16ke8c7vwx" path="res://Sprites/Barrel.png" id="5_2yrre"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ewfl"] size = Vector2(11, 14) [sub_resource type="AtlasTexture" id="AtlasTexture_v7gy8"] atlas = ExtResource("5_2yrre") region = Rect2(0, 0, 16, 16) [sub_resource type="RectangleShape2D" id="RectangleShape2D_ss2y0"] size = Vector2(11, 14) [node name="Barrel" type="Area2D" groups=["Destroyable"]] collision_layer = 64 collision_mask = 138 script = ExtResource("1_ype3r") Health = 2.0 ExplosionRadius = 4.0 ExplosionDamage = 3.0 DebrisScene = ExtResource("2_ercxe") ExplosionParticles = ExtResource("3_pj6sw") ExplosionData = ExtResource("4_0h78u") metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0.5, -1) shape = SubResource("RectangleShape2D_2ewfl") [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(1.88, -2.055) texture = SubResource("AtlasTexture_v7gy8") [node name="Sprite2D2" type="Sprite2D" parent="."] position = Vector2(-3.92, 2.11) texture = SubResource("AtlasTexture_v7gy8") [node name="RigidBody2D" type="RigidBody2D" parent="."] collision_layer = 64 collision_mask = 10 gravity_scale = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] visible = false position = Vector2(0.5, -1) shape = SubResource("RectangleShape2D_ss2y0") [node name="ReferenceRect" type="ReferenceRect" parent="."] visible = false offset_left = -8.0 offset_top = -8.0 offset_right = 8.0 offset_bottom = 8.0 [node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."] visible = false radius = 8.36 vertices = PackedVector2Array(-6, -7, 6, -7, 6, 7, -6, 7)