[gd_scene load_steps=5 format=3 uid="uid://cd3ee1adstcrw"] [ext_resource type="Script" uid="uid://chqjrv7wqk6ej" path="res://Scripts/UI/WeaponAmmoCounter.cs" id="1_pwei3"] [ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="2_pqw4t"] [ext_resource type="LabelSettings" uid="uid://buk3e7bbwmnv1" path="res://Resources/Styles/Hud_Text_Style.tres" id="3_a6rek"] [ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="4_kbanm"] [node name="HudItemContainer" type="HBoxContainer" node_paths=PackedStringArray("Icon", "AmmoIcon", "TotalAmmoLabel", "LoadedAmmoLabel")] offset_right = 40.0 offset_bottom = 16.0 theme_override_constants/separation = 0 script = ExtResource("1_pwei3") Icon = NodePath("WeaponIcon") AmmoIcon = NodePath("Ammo Icon") TotalAmmoLabel = NodePath("TotalAmmo") LoadedAmmoLabel = NodePath("LoadedAmmo") [node name="WeaponIcon" type="TextureRect" parent="."] layout_mode = 2 texture = ExtResource("2_pqw4t") [node name="LoadedAmmo" type="Label" parent="."] layout_mode = 2 text = "0" label_settings = ExtResource("3_a6rek") [node name="Ammo Icon" type="TextureRect" parent="."] layout_mode = 2 texture = ExtResource("4_kbanm") [node name="TotalAmmo" type="Label" parent="."] layout_mode = 2 text = "0" label_settings = ExtResource("3_a6rek")