using Godot; namespace GTweensGodot.Contexts; public partial class GodotGTweensContextNode : Node { public sealed override void _Ready() { ProcessMode = ProcessModeEnum.Always; } public sealed override void _Process(double delta) { float floatDelta = (float)delta; if (!GetTree().Paused) { GodotGTweensContext.Instance.PausableContext.Tick(floatDelta); } GodotGTweensContext.Instance.UnpausableContext.Tick(floatDelta); } }