using Godot; namespace Cirno.Scripts.Resources.DebugMenu; [GlobalClass] public partial class DebugMapSelectResource : Resource { [Export] public bool Enabled { get; private set; } = true; [Export] public MapResource Map { get; private set; } [Export] public string Path { get; private set; } [Export] private string _name { get; set; } [Export] public MapStartDataResource StartData { get; private set; } [Export] public Texture2D Icon { get; private set; } public string ScenePath => Map is not null ? Map.ScenePath : Path; public string DisplayName { get { if (!string.IsNullOrWhiteSpace(_name)) { return _name; } if (!string.IsNullOrWhiteSpace(Path)) { return Path.Split("/")[^1].Split(".")[0]; } return string.Empty; } set => _name = value; } }