using System.Threading.Tasks; using Godot; namespace Cirno.Scripts.UI; public partial class IntroLogos : CanvasLayer { [Export] public float TransitionTime = 4f; [Export] public StringName IntroScenePath; private bool _isTransitioning = false; public override void _Ready() { OptionsMenu.LoadSettings(); _ = AutoTransition(); } public override void _Process(double delta) { if (_isTransitioning) return; if (Input.IsAnythingPressed()) { _isTransitioning = true; GlobalState.Instance.GotoScene(IntroScenePath); } } private async Task AutoTransition() { await Task.Delay((int)(TransitionTime * 1000)); if (_isTransitioning) return; _isTransitioning = true; GlobalState.Instance.GotoScene(IntroScenePath); } }