[gd_scene load_steps=5 format=3 uid="uid://d4ek8xjuh6y11"] [ext_resource type="Script" uid="uid://dpibtd73awwp7" path="res://Scripts/Actors/ScriptableBulletsEmitter3D.cs" id="1_dtfaj"] [ext_resource type="PackedScene" uid="uid://sy821kigcoqx" path="res://3D/BlockbenchModels/FloorEmitter/Floor_Emitter.gltf" id="3_ro7iq"] [ext_resource type="Script" uid="uid://bf5f2phitdqw8" path="res://Scripts/Actors/BulletSpawner3D.cs" id="4_0cjnq"] [sub_resource type="BoxShape3D" id="BoxShape3D_hsg1w"] size = Vector3(0.763428, 0.469452, 0.77832) [node name="FloorEmitter" type="StaticBody3D"] collision_layer = 16 collision_mask = 0 script = ExtResource("1_dtfaj") EmitOnStart = true [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00549316, 0.0253752, -0.000488281) shape = SubResource("BoxShape3D_hsg1w") [node name="blockbench_export" parent="." instance=ExtResource("3_ro7iq")] [node name="BulletSpawner3D" type="Node3D" parent="."] script = ExtResource("4_0cjnq")