using Godot; namespace Cirno.Scripts.Components.Actors; public abstract partial class InputProvider : Node { public abstract Vector2 GetMovementInput(); public abstract Vector2 GetAimInput(); public abstract bool GetActionJustPressed(string action); public abstract bool GetActionPressed(string action); public abstract bool GetInventoryJustPressed(); public abstract bool GetShootPressed(); public abstract bool GetShootJustPressed(); public abstract bool GetUseJustPressed(); public abstract bool GetScanJustPressed(); public abstract bool GetStrafePressed(); public abstract bool GetWeaponNextJustPressed(); public abstract bool GetWeaponPreviousJustPressed(); public abstract bool GetPauseJustPressed(); public abstract bool GetFreezeJustPressed(); public abstract bool GetFreezePressed(); public abstract bool GetReloadJustPressed(); public abstract bool GetReloadPressed(); }