using Godot; namespace Cirno.Scripts.Resources; [GlobalClass] public partial class MapResource : Resource { [Export] public int LevelId { get; set; } [Export] public StringName MapName { get; set; } [Export] public StringName MapDescription { get; set; } [Export] public StringName ScenePath { get; set; } [Export] public bool WeaponsAllowed { get; set; } [Export] public MapStartDataResource StartData { get; set; } }