using System; namespace Cirno.Scripts.Components; [Flags] public enum BulletFlags { Freezable = 1 << 1, Controllable = 1 << 2, Bouncy = 1 << 3, Piercing = 1 << 4, Grazeable = 1 << 5, Rotateable = 1 << 6, PersistSprite = 1 << 7, DieOutOfScreen = 1 << 8, // Max 31 }