@tool extends EditorPlugin var play_test_button:Button func _enter_tree() -> void: add_play_test_scene_button() func _exit_tree() -> void: play_test_button.queue_free() func add_play_test_scene_button()->void: var play_current_button := search_play_current_button(EditorInterface.get_base_control()) var play_test_button_scene := load("res://addons/godot_test_scene/test_scene_button.tscn") as PackedScene play_test_button = play_test_button_scene.instantiate() play_current_button.add_sibling(play_test_button) func search_play_current_button(node:Node)->Button: if node is Button and (node as Button).tooltip_text == "Play the edited scene.": return (node as Button) for child in node.get_children(): var button := search_play_current_button(child) if button is Button: return button as Button return null