[gd_resource type="VisualShader" format=3 uid="uid://cc5tovf48xmg1"] [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_mqcg1"] constant = Color(0, 0, 0, 1) [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_kvn47"] parameter_name = "ColorParameter" default_value_enabled = true default_value = Color(0, 0, 0, 1) [sub_resource type="VisualShaderNodeLinearSceneDepth" id="VisualShaderNodeLinearSceneDepth_d3ao7"] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_pyrux"] default_input_values = [0, 0.0, 1, 1.0] [resource] nodes/fragment/0/position = Vector2(480, 140) nodes/fragment/2/node = SubResource("VisualShaderNodeColorConstant_mqcg1") nodes/fragment/2/position = Vector2(227.319, 156.469) nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_kvn47") nodes/fragment/3/position = Vector2(80, 280) nodes/fragment/4/node = SubResource("VisualShaderNodeLinearSceneDepth_d3ao7") nodes/fragment/4/position = Vector2(0, 560) nodes/fragment/5/node = SubResource("VisualShaderNodeFloatOp_pyrux") nodes/fragment/5/position = Vector2(260, 520) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 0, 5, 4, 0, 5, 0, 5, 0, 0, 10)