// this code servers as an example VFEZ3D shader // that uses the VFEZ3D template. Files like this are // automatically generated using the VFEZMaterial but you // can also create them manually like the example below. shader_type spatial; #define BLEND_MIX //#define BLEND_ADD //#define BLEND_SUB //#define BLEND_MUL //#define BLEND_PREMUL_ALPHA #define DEPTH_DRAW_OPAQUE //#define DEPTH_DRAW_ALWAYS //#define DEPTH_DRAW_NEVER #define CULL_BACK //#define CULL_FRONT //#define CULL_DISABLED #define DIFFUSE_LAMBERT //#define DIFFUSE_LABERT_WRAP //#define DIFFUSE_BURLEY //#define DIFFUSE_TOON #define SPECULAR_SCHLICK_GGX //#define SPECULAR_TOON //#define SPECULAR_DISABLED //#define UNSHADED //#define BILLBOARD_ENABLED //#define BILLBOARD_Y //#define BILLBOARD_PARTICLE //#define BILLBOARD_KEEP_SCALE //#define NO_DEPTH_TEST //#define PARTICLE_TRAILS //#define PARTICLE_ANIM // enable more shapes to blend more textures #define SHAPE2 #define SHAPE3 #define UV_PIXELATE #define UV_TWIST #define UV_HANDRAWN #define UV_SHAKE #define UV_WAVE #define UV_ROUND_WAVE #define UV_GLOBAL_DISTORTION #define ALPHA_DISOLVE #define COLOR_FACE_TINT #define COLOR_TONING #define COLOR_RAMP #define COLOR_POSTERIZE #define COLOR_RIM #define COLOR_GLOW #define COLOR_HSV_SHIFT #define ALPHA_MASK #define ALPHA_REMAP #define ALPHA_CUTOFF #define VERTEX_OFFSET #define VERTEX_EXPAND #include "vfez_3d_template.gdshaderinc"