[gd_resource type="VisualShader" format=3 uid="uid://cjdl1m3psohju"] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_7rr75"] default_input_values = [0, 0.0, 1, 5.0] operator = 2 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_own43"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_stwjs"] input_name = "uv" [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_kafk8"] default_input_values = [0, Vector2(0, 0)] op_type = 0 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_4ci11"] default_input_values = [0, 0.0, 1, 100.0] operator = 2 [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_5vgt5"] function = 0 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_xwcy1"] input_name = "texture" [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_c5icc"] output_port_for_preview = 0 expanded_output_ports = [0] source = 5 [sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_6sm8i"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_81ys3"] input_name = "time" [resource] resource_local_to_scene = true mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2(2520, 280) nodes/fragment/2/node = SubResource("VisualShaderNodeInput_stwjs") nodes/fragment/2/position = Vector2(60, 240) nodes/fragment/3/node = SubResource("VisualShaderNodeVectorDecompose_kafk8") nodes/fragment/3/position = Vector2(560, 280) nodes/fragment/4/node = SubResource("VisualShaderNodeFloatOp_4ci11") nodes/fragment/4/position = Vector2(880, 440) nodes/fragment/5/node = SubResource("VisualShaderNodeFloatFunc_5vgt5") nodes/fragment/5/position = Vector2(1760, 360) nodes/fragment/6/node = SubResource("VisualShaderNodeInput_xwcy1") nodes/fragment/6/position = Vector2(480, 1300) nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_c5icc") nodes/fragment/7/position = Vector2(1200, 1160) nodes/fragment/8/node = SubResource("VisualShaderNodeMix_6sm8i") nodes/fragment/8/position = Vector2(2040, 860) nodes/fragment/9/node = SubResource("VisualShaderNodeInput_81ys3") nodes/fragment/9/position = Vector2(300, 660) nodes/fragment/10/node = SubResource("VisualShaderNodeFloatOp_7rr75") nodes/fragment/10/position = Vector2(880, 800) nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_own43") nodes/fragment/11/position = Vector2(1360, 480) nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 1, 4, 0, 6, 0, 7, 2, 7, 4, 8, 0, 5, 0, 8, 1, 8, 0, 0, 1, 9, 0, 10, 0, 4, 0, 11, 0, 10, 0, 11, 1, 11, 0, 5, 0)