using Godot; namespace Cirno.Scripts.Resources; [GlobalClass] public partial class RogueliteFloorResource : Resource { [Export] public int DungeonLength { get; set; } = 3; [Export] public int MaxBranchLength { get; set; } = 2; [Export] public int MaxRooms = 12; [Export] public int MinKeys = 0; [Export] public int MaxKeys = 2; [Export] public int MinSecrets = 1; [Export] public int MaxSecrets = 1; [Export] public int MinTreasures = 1; [Export] public int MaxTreasures = 1; [Export] public int MinShops = 1; [Export] public int MaxShops = 1; [Export] public float EnemyHealthMultiplier = 1.1f; }