using Cirno.Scripts.Resources; using Godot; namespace Cirno.Scripts.Actors; public partial class DeathDebris3D : Node3D { [Export] public EnemyResource EnemyResource { get; private set; } [Export] public AnimatedSprite3D Sprite { get; private set; } public void Init(EnemyResource enemyResource) { EnemyResource = enemyResource; if (EnemyResource.DeathAnimation is not null) { Sprite.SetSpriteFrames(enemyResource.DeathAnimation); } Sprite.Play(); } }