using Godot; namespace Cirno.Scripts.Actors._3D; public partial class Turret3DAnimator : Node { [Export] public AnimationPlayer Animator { get; private set; } [Export] public StringName OnAnimationName { get; private set; } [Export] public StringName OffAnimationName { get; private set; } public void ChangeState(bool state) { if (state) { Animator?.Play(OnAnimationName); } else { Animator?.Play(OffAnimationName); } } }