using Godot; namespace Cirno.Scripts.Actors._3D; public partial class LaserStarterTest3D : Node3D, IActivable { [Export] private Laser _laser; public bool Activate(ActivationType activationType = ActivationType.Toggle) { GD.Print("Activating laser"); _laser.SpawnFromDirection(_laser.GlobalPosition, Vector3.Forward); _laser.SpawnFromTarget(_laser.GlobalPosition, _laser.GlobalPosition + new Vector3(20, 0, 0)); return true; } public void Toggle() { } }