[gd_scene load_steps=26 format=3 uid="uid://bghghp5ep4w2j"] [ext_resource type="Script" uid="uid://dqw1gfr3n6rl3" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"] [ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"] [ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="2_ov36d"] [ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="3_8wt6s"] [ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="3_ul15q"] [ext_resource type="PackedScene" uid="uid://biugfbp0yae2s" path="res://Scenes/Particles/DeathParticles.tscn" id="4_1bl4h"] [ext_resource type="Script" uid="uid://c1ac1yeu0oevo" path="res://addons/smoothing/smoothing_2d.gd" id="4_j4xhu"] [ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/Weapons/crosshair.tscn" id="6_l43rf"] [ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="6_xugve"] [ext_resource type="SpriteFrames" uid="uid://bc7mghjx75qip" path="res://Resources/Sprites/player.tres" id="7_fd4e3"] [ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="7_igrcy"] [ext_resource type="Texture2D" uid="uid://bf37ce6jskdel" path="res://Sprites/SmallHitbox.png" id="7_msn8i"] [ext_resource type="Script" uid="uid://cem7a1agaqtrt" path="res://Scenes/InteractionController.cs" id="7_uvgjg"] [ext_resource type="Texture2D" uid="uid://bwjrdlnysft15" path="res://Sprites/Actors/Focus_Circle.png" id="8_1og8b"] [ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="9_84o8f"] [ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="9_wblq0"] [ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="14_mfxfv"] [ext_resource type="Script" uid="uid://b4nixnxhj5qhw" path="res://Scripts/Components/Actors/PlayerWeaponProvider.cs" id="17_qqcod"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ai4rh"] size = Vector2(6, 6) [sub_resource type="AtlasTexture" id="AtlasTexture_omx2u"] atlas = ExtResource("2_bwf6x") region = Rect2(0, 0, 8, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_lsyrf"] atlas = ExtResource("8_1og8b") region = Rect2(0, 0, 32, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_27k5e"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_lsyrf") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_oevaq"] radius = 17.2627 [sub_resource type="CircleShape2D" id="CircleShape2D_e6woi"] radius = 1.0 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hmqi5"] particle_flag_disable_z = true emission_shape = 2 emission_sphere_radius = 16.0 orbit_velocity_min = -1.0 orbit_velocity_max = 1.098 gravity = Vector3(0, 0, 0) color = Color(0.0392157, 0.380392, 1, 1) [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle", "HitboxSprite", "_shieldParticles") groups=["Destroyable", "player"]] process_mode = 1 y_sort_enabled = true collision_layer = 2 collision_mask = 99 script = ExtResource("1_m27vu") Speed = 45 StrafeSpeed = 35 CrosshairDistance = 35.0 SelectorScene = ExtResource("3_8wt6s") GameOverScene = "res://Scenes/GameOver.tscn" WingsSprite = ExtResource("3_ul15q") Muzzle = NodePath("Muzzle") BlinkShader = ExtResource("6_xugve") HitboxSprite = NodePath("Smoothing2D/HitboxSprite") _deathParticles = ExtResource("4_1bl4h") _shieldParticles = NodePath("ShieldParticles") metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 1) shape = SubResource("RectangleShape2D_ai4rh") [node name="Muzzle" type="Marker2D" parent="."] position = Vector2(-1, 0) [node name="Node2D" type="Node2D" parent="."] [node name="Smoothing2D" type="Node2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="Smoothing2D"] visible = false scale = Vector2(2.5, 1.75) texture = SubResource("AtlasTexture_omx2u") hframes = 3 vframes = 4 frame = 1 [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Smoothing2D" groups=["player_sprite"]] y_sort_enabled = true material = ExtResource("7_igrcy") sprite_frames = ExtResource("7_fd4e3") animation = &"walk_left" frame = 1 frame_progress = 0.47396 [node name="Crosshair" parent="Smoothing2D" instance=ExtResource("6_l43rf")] z_index = 100 [node name="HitboxSprite" type="Sprite2D" parent="Smoothing2D"] z_index = 2 texture = ExtResource("7_msn8i") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Smoothing2D/HitboxSprite"] self_modulate = Color(1, 1, 1, 0.423529) show_behind_parent = true sprite_frames = SubResource("SpriteFrames_27k5e") [node name="Smoothing2Dasdf" type="Node2D" parent="."] script = ExtResource("4_j4xhu") flags = 38 [node name="InteractionController" type="Area2D" parent="."] visible = false collision_layer = 2 collision_mask = 4 script = ExtResource("7_uvgjg") [node name="CollisionShape2D" type="CollisionShape2D" parent="InteractionController"] shape = SubResource("CircleShape2D_oevaq") [node name="ShootTimer" type="Timer" parent="."] one_shot = true [node name="DamageHitBox" type="Area2D" parent="."] collision_layer = 2 collision_mask = 128 [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitBox"] shape = SubResource("CircleShape2D_e6woi") debug_color = Color(1, 0.00817797, 0.0443347, 0.42) [node name="Weapon" parent="." node_paths=PackedStringArray("Muzzle") instance=ExtResource("9_wblq0")] scale = Vector2(1.38995, 1.96064) WeaponData = ExtResource("9_84o8f") BulletScene = ExtResource("2_ov36d") Muzzle = NodePath("../Muzzle") [node name="HealthProvider" type="Node2D" parent="."] script = ExtResource("14_mfxfv") ResourceName = "Health" MaxResource = 25.0 [node name="ShieldProvider" type="Node2D" parent="."] script = ExtResource("14_mfxfv") ResourceName = "Shield" MaxResource = 25.0 [node name="ShieldParticles" type="GPUParticles2D" parent="."] emitting = false amount = 32 lifetime = 0.4 one_shot = true process_material = SubResource("ParticleProcessMaterial_hmqi5") [node name="WeaponProvider" type="Node2D" parent="."] script = ExtResource("17_qqcod") WeaponTemplate = ExtResource("9_wblq0") [connection signal="area_entered" from="InteractionController" to="." method="_on_interaction_controller_area_entered"] [connection signal="area_exited" from="InteractionController" to="." method="_on_interaction_controller_area_exited"] [connection signal="area_entered" from="DamageHitBox" to="." method="_on_damage_hit_box_area_entered"]