[gd_scene load_steps=4 format=3 uid="uid://cfgc6ik8vb08c"] [ext_resource type="Script" uid="uid://dutroqc0grqyv" path="res://Scripts/Weapons/Weapon3D.cs" id="1_gdxml"] [ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="3_6jcxd"] [ext_resource type="Script" uid="uid://cqwi5bt8mxykn" path="res://Scripts/Weapons/WeaponSoundModule3D.cs" id="3_s6td3"] [node name="Weapon" type="Node3D" node_paths=PackedStringArray("Muzzle", "Pivot", "Sprite")] script = ExtResource("1_gdxml") Muzzle = NodePath("Muzzle") Pivot = NodePath("Pivot") Sprite = NodePath("Sprite3D") [node name="Muzzle" type="Marker3D" parent="."] [node name="Pivot" type="Marker3D" parent="."] [node name="ShootTimer" type="Timer" parent="."] one_shot = true [node name="Sprite3D" type="Sprite3D" parent="."] visible = false pixel_size = 0.05 billboard = 1 texture_filter = 0 texture = ExtResource("3_6jcxd") [node name="SoundModule" type="Node3D" parent="." node_paths=PackedStringArray("Weapon", "ShootSound", "ReloadSound", "EmptySound")] script = ExtResource("3_s6td3") Weapon = NodePath("..") ShootSound = NodePath("ShootSound") ReloadSound = NodePath("ReloadSound") EmptySound = NodePath("EmptySound") [node name="ShootSound" type="AudioStreamPlayer3D" parent="SoundModule"] bus = &"Effects" [node name="ReloadSound" type="AudioStreamPlayer3D" parent="SoundModule"] bus = &"Effects" [node name="EmptySound" type="AudioStreamPlayer3D" parent="SoundModule"] bus = &"Effects"