[gd_scene load_steps=4 format=3 uid="uid://crry0rgk7a8sm"] [ext_resource type="Script" uid="uid://2ji3nxqbq577" path="res://Scripts/Weapon.cs" id="1_f5iec"] [ext_resource type="Script" uid="uid://dw7nwfbws3op4" path="res://Scripts/Weapons/WeaponSoundModule.cs" id="2_uwnyl"] [ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="3_dbepg"] [node name="Weapon" type="Node2D" node_paths=PackedStringArray("Muzzle", "Pivot", "Sprite")] script = ExtResource("1_f5iec") Muzzle = NodePath("Muzzle") Pivot = NodePath("Pivot") Sprite = NodePath("Sprite2D") [node name="Muzzle" type="Marker2D" parent="."] [node name="Pivot" type="Marker2D" parent="."] position = Vector2(-4.685, 3.52) [node name="ShootTimer" type="Timer" parent="."] one_shot = true [node name="SoundModule" type="Node2D" parent="." node_paths=PackedStringArray("Weapon", "ShootSound", "ReloadSound", "EmptySound")] script = ExtResource("2_uwnyl") Weapon = NodePath("..") ShootSound = NodePath("ShootSound") ReloadSound = NodePath("ReloadSound") EmptySound = NodePath("EmptySound") [node name="ShootSound" type="AudioStreamPlayer2D" parent="SoundModule"] bus = &"Effects" area_mask = 2 [node name="ReloadSound" type="AudioStreamPlayer2D" parent="SoundModule"] [node name="EmptySound" type="AudioStreamPlayer2D" parent="SoundModule"] [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("3_dbepg") [connection signal="Empty" from="." to="SoundModule" method="PlayEmptySound"] [connection signal="Reloading" from="." to="SoundModule" method="PlayReloadSound"] [connection signal="Shooting" from="." to="SoundModule" method="PlayShootSound"]