[gd_scene load_steps=7 format=3 uid="uid://dlnw4ear5tsv3"] [ext_resource type="Script" uid="uid://cpx2fxtumgmud" path="res://Scenes/Barrel.cs" id="1_ggfb7"] [ext_resource type="Texture2D" uid="uid://cg75fgm412pt7" path="res://Sprites/Props/VendingMachine.png" id="2_ggfb7"] [sub_resource type="AtlasTexture" id="AtlasTexture_n2q42"] atlas = ExtResource("2_ggfb7") region = Rect2(48, 0, 16, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_n5h7c"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_n2q42") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_0nhpj"] size = Vector2(6, 24) [sub_resource type="RectangleShape2D" id="RectangleShape2D_vguns"] size = Vector2(6, 20) [node name="VendingMachineBroken" type="Area2D" groups=["Destroyable"]] collision_layer = 64 collision_mask = 10 script = ExtResource("1_ggfb7") Indestructible = true Health = 8.0 ExplosionRadius = 0.0 ExplosionDamage = 0.0 metadata/_edit_group_ = true [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_n5h7c") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_0nhpj") [node name="RigidBody2D" type="RigidBody2D" parent="."] collision_layer = 64 collision_mask = 10 gravity_scale = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] position = Vector2(0, -3) shape = SubResource("RectangleShape2D_vguns")