[gd_scene load_steps=6 format=3 uid="uid://bnhck5eh0tqxf"] [ext_resource type="Script" uid="uid://cpx2fxtumgmud" path="res://Scenes/Barrel.cs" id="1_iba8l"] [ext_resource type="Texture2D" uid="uid://juyup7so2u4g" path="res://Sprites/MediumTerminals.png" id="1_sgrg1"] [sub_resource type="AtlasTexture" id="AtlasTexture_i3nxh"] atlas = ExtResource("1_sgrg1") region = Rect2(96, 0, 32, 32) [sub_resource type="RectangleShape2D" id="RectangleShape2D_0nhpj"] size = Vector2(28, 24) [sub_resource type="RectangleShape2D" id="RectangleShape2D_vguns"] size = Vector2(26, 22) [node name="Mainframe" type="Area2D" groups=["Destroyable"]] collision_layer = 64 collision_mask = 10 script = ExtResource("1_iba8l") metadata/_edit_group_ = true [node name="Sprite2D" type="Sprite2D" parent="."] texture = SubResource("AtlasTexture_i3nxh") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false shape = SubResource("RectangleShape2D_0nhpj") [node name="RigidBody2D" type="RigidBody2D" parent="."] collision_layer = 64 collision_mask = 10 gravity_scale = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] visible = false position = Vector2(1, -4) shape = SubResource("RectangleShape2D_vguns")