[gd_scene load_steps=7 format=3 uid="uid://baye68t8ikn01"] [ext_resource type="Script" uid="uid://cpx2fxtumgmud" path="res://Scenes/Barrel.cs" id="1_a45cr"] [ext_resource type="Texture2D" uid="uid://brpfyvd44r0ha" path="res://Sprites/Props/MainFrame2.png" id="2_moasd"] [sub_resource type="AtlasTexture" id="AtlasTexture_g5e65"] atlas = ExtResource("2_moasd") region = Rect2(16, 0, 8, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_modcc"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_g5e65") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_0nhpj"] size = Vector2(6, 24) [sub_resource type="RectangleShape2D" id="RectangleShape2D_vguns"] size = Vector2(6, 20) [node name="Mainframe2Broken" type="Area2D" groups=["Destroyable"]] collision_layer = 64 collision_mask = 10 script = ExtResource("1_a45cr") Indestructible = true Health = 8.0 ExplosionRadius = 0.0 ExplosionDamage = 0.0 metadata/_edit_group_ = true [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_modcc") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_0nhpj") [node name="RigidBody2D" type="RigidBody2D" parent="."] collision_layer = 64 collision_mask = 10 gravity_scale = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] position = Vector2(0, -3) shape = SubResource("RectangleShape2D_vguns")