[gd_scene load_steps=7 format=3 uid="uid://bxvsefskms5kj"] [ext_resource type="Script" uid="uid://cpx2fxtumgmud" path="res://Scenes/Barrel.cs" id="1_ybt0d"] [ext_resource type="Texture2D" uid="uid://dq8wg0n5q7b6b" path="res://Sprites/Props/MainFrame1.png" id="2_ep53m"] [sub_resource type="AtlasTexture" id="AtlasTexture_h5128"] atlas = ExtResource("2_ep53m") region = Rect2(32, 0, 16, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_qdal4"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_h5128") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_0nhpj"] size = Vector2(14, 24) [sub_resource type="RectangleShape2D" id="RectangleShape2D_vguns"] size = Vector2(13, 20) [node name="Mainframe" type="Area2D" groups=["Destroyable"]] collision_layer = 64 collision_mask = 10 script = ExtResource("1_ybt0d") Indestructible = true Health = 8.0 ExplosionRadius = 0.0 ExplosionDamage = 0.0 metadata/_edit_group_ = true [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_qdal4") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_0nhpj") [node name="RigidBody2D" type="RigidBody2D" parent="."] collision_layer = 64 collision_mask = 10 gravity_scale = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] position = Vector2(0.5, -3) shape = SubResource("RectangleShape2D_vguns")