[gd_scene load_steps=12 format=3 uid="uid://cjsnhyl0nqbau"] [ext_resource type="Script" uid="uid://cpx2fxtumgmud" path="res://Scenes/Barrel.cs" id="1_100a6"] [ext_resource type="PackedScene" uid="uid://cdhhices2ju4r" path="res://Scenes/Props/ICCTv_Broken.tscn" id="2_100a6"] [ext_resource type="PackedScene" uid="uid://jmijre3eaf8m" path="res://Scenes/Explosion.tscn" id="3_3y2rc"] [ext_resource type="Texture2D" uid="uid://bifei6xr5esgs" path="res://Sprites/ICCTv.png" id="4_100a6"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ewfl"] size = Vector2(11, 14) [sub_resource type="AtlasTexture" id="AtlasTexture_ihjbr"] atlas = ExtResource("4_100a6") region = Rect2(0, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_3y2rc"] atlas = ExtResource("4_100a6") region = Rect2(32, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_1kmfq"] atlas = ExtResource("4_100a6") region = Rect2(64, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_t6ce5"] atlas = ExtResource("4_100a6") region = Rect2(96, 0, 32, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_dgi5u"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ihjbr") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_3y2rc") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_1kmfq") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_t6ce5") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ss2y0"] size = Vector2(12, 10) [node name="ICCTv" type="Area2D" groups=["Destroyable"]] collision_layer = 64 collision_mask = 10 script = ExtResource("1_100a6") Health = 4.0 ExplosionRadius = 0.0 ExplosionDamage = 0.0 DebrisScene = ExtResource("2_100a6") ExplosionParticles = ExtResource("3_3y2rc") metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0.5, -1) shape = SubResource("RectangleShape2D_2ewfl") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_dgi5u") autoplay = "default" frame_progress = 0.895014 [node name="RigidBody2D" type="RigidBody2D" parent="."] visible = false collision_layer = 64 collision_mask = 10 gravity_scale = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] position = Vector2(0, -3) shape = SubResource("RectangleShape2D_ss2y0") [node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."] visible = false radius = 8.36 vertices = PackedVector2Array(-6, -9, 6, -9, 6, 2, -6, 2)