[gd_scene load_steps=7 format=3 uid="uid://b57ep58h4bs3l"] [ext_resource type="Script" uid="uid://cpx2fxtumgmud" path="res://Scenes/Barrel.cs" id="1_v36o1"] [ext_resource type="Texture2D" uid="uid://qeh4ai8h6sw5" path="res://Sprites/Chest.png" id="2_v36o1"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ewfl"] size = Vector2(11, 14) [sub_resource type="AtlasTexture" id="AtlasTexture_v36o1"] atlas = ExtResource("2_v36o1") region = Rect2(32, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_ejqcg"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_v36o1") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ss2y0"] size = Vector2(11, 14) [node name="Broken Chest" type="Area2D" groups=["Destroyable"]] collision_layer = 64 collision_mask = 10 script = ExtResource("1_v36o1") Indestructible = true Health = 2.0 ExplosionRadius = 0.0 ExplosionDamage = 0.0 metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0.5, -1) shape = SubResource("RectangleShape2D_2ewfl") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_ejqcg") [node name="RigidBody2D" type="StaticBody2D" parent="."] collision_layer = 64 collision_mask = 10 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] visible = false position = Vector2(0.5, -1) shape = SubResource("RectangleShape2D_ss2y0")