[gd_scene load_steps=6 format=3 uid="uid://bjb1xv0ny1qim"] [ext_resource type="Script" uid="uid://0hfmpf6i0icv" path="res://Scripts/Actors/Chair.cs" id="1_yxrrg"] [ext_resource type="SpriteFrames" uid="uid://sg77hbw6lo6r" path="res://Resources/Sprites/Chair.tres" id="2_eq5fp"] [ext_resource type="Script" uid="uid://rlevd6krqglv" path="res://Scripts/Components/SpriteAnimationStartupRotator.cs" id="3_eq5fp"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_a0rvv"] size = Vector2(7, 10) [sub_resource type="CircleShape2D" id="CircleShape2D_yxrrg"] radius = 5.09902 [node name="Chair" type="StaticBody2D"] collision_layer = 68 collision_mask = 0 script = ExtResource("1_yxrrg") SpinTime = 1.0 [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = ExtResource("2_eq5fp") animation = &"Down" script = ExtResource("3_eq5fp") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0.5, -1) shape = SubResource("RectangleShape2D_a0rvv") [node name="Area2D" type="Area2D" parent="."] collision_layer = 64 collision_mask = 8 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource("CircleShape2D_yxrrg") [connection signal="area_entered" from="Area2D" to="." method="OnBulletCollision"]