[gd_scene load_steps=12 format=3 uid="uid://dux8pv1y8wkt0"] [ext_resource type="Script" uid="uid://cpx2fxtumgmud" path="res://Scenes/Barrel.cs" id="1_012qq"] [ext_resource type="PackedScene" uid="uid://duaisem6rf56s" path="res://Scenes/Props/Broken_Capacitor.tscn" id="2_hnb2s"] [ext_resource type="PackedScene" uid="uid://jmijre3eaf8m" path="res://Scenes/Explosion.tscn" id="3_fms01"] [ext_resource type="Resource" uid="uid://dk2rbf88a5irh" path="res://Resources/Bullets/Explosion_Harmless.tres" id="4_q7brp"] [ext_resource type="Texture2D" uid="uid://5xl4cht2471h" path="res://Sprites/Props/Capacitor.png" id="6_2htjq"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ewfl"] size = Vector2(11, 14) [sub_resource type="AtlasTexture" id="AtlasTexture_y2ecd"] atlas = ExtResource("6_2htjq") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_fc7w7"] atlas = ExtResource("6_2htjq") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_jc6gn"] atlas = ExtResource("6_2htjq") region = Rect2(32, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_dcpu5"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_y2ecd") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_fc7w7") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_jc6gn") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ss2y0"] size = Vector2(11, 14) [node name="Capacitor" type="Area2D" groups=["Destroyable"]] collision_layer = 64 collision_mask = 138 script = ExtResource("1_012qq") Health = 2.0 ExplosionRadius = 0.0 ExplosionDamage = 0.0 DebrisScene = ExtResource("2_hnb2s") ExplosionParticles = ExtResource("3_fms01") ExplosionData = ExtResource("4_q7brp") metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0.5, -1) shape = SubResource("RectangleShape2D_2ewfl") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_dcpu5") autoplay = "default" frame = 2 frame_progress = 0.119855 [node name="RigidBody2D" type="RigidBody2D" parent="."] collision_layer = 64 collision_mask = 10 gravity_scale = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] visible = false position = Vector2(0.5, -1) shape = SubResource("RectangleShape2D_ss2y0")