[gd_scene load_steps=6 format=3 uid="uid://crf8u0wylcgob"] [sub_resource type="Gradient" id="Gradient_rdypf"] offsets = PackedFloat32Array(0, 0.5, 1) colors = PackedColorArray(0.961629, 0.709712, 0.208875, 1, 0.920897, 0.430377, 0.230309, 1, 1, 1, 1, 0.568627) [sub_resource type="GradientTexture1D" id="GradientTexture1D_tkcjt"] gradient = SubResource("Gradient_rdypf") [sub_resource type="Curve" id="Curve_ar4pe"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_2gmgs"] curve = SubResource("Curve_ar4pe") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8rmhf"] particle_flag_disable_z = true gravity = Vector3(0, -98, 0) scale_min = 2.0 scale_max = 2.0 scale_curve = SubResource("CurveTexture_2gmgs") color_ramp = SubResource("GradientTexture1D_tkcjt") turbulence_enabled = true turbulence_noise_scale = 1.08 [node name="Flame" type="GPUParticles2D"] amount = 50 process_material = SubResource("ParticleProcessMaterial_8rmhf")