[gd_scene load_steps=6 format=3 uid="uid://jmijre3eaf8m"] [sub_resource type="Gradient" id="Gradient_417ds"] colors = PackedColorArray(0.90732, 0.880677, 0.238848, 1, 1, 0.223786, 0.223786, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_b2evf"] gradient = SubResource("Gradient_417ds") [sub_resource type="Curve" id="Curve_xis5v"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.340659), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_y21cl"] curve = SubResource("Curve_xis5v") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4vw6r"] particle_flag_disable_z = true spread = 180.0 initial_velocity_min = 30.0 initial_velocity_max = 75.0 gravity = Vector3(0, 0, 0) damping_min = 28.0 damping_max = 28.0 scale_curve = SubResource("CurveTexture_y21cl") color_ramp = SubResource("GradientTexture1D_b2evf") [node name="Explosion" type="GPUParticles2D"] emitting = false amount = 20 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_4vw6r")