[gd_scene load_steps=7 format=3 uid="uid://u1y4m0jv2y1w"] [ext_resource type="Script" uid="uid://c4guoqofndn2c" path="res://VFEZ/vfez_material_2d.gd" id="1_dnx2p"] [ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="2_y8svl"] [sub_resource type="Shader" id="Shader_up8dk"] resource_name = "VFEZ2DPreview" code = " // This shader was dynamically generated by the VFEZ material. // ********************************** // Every change to the VFEZ material Render Options or // Include Options generates a new shader. After every change // you can click on the new exported shader in the editor to view // the latest changes. Only the definitions (#define) actually change. // ********************************** shader_type canvas_item; #define BLEND_MIX #define UV_PIXELATE #include \"res://VFEZ/Shaders/vfez_2d_template.gdshaderinc\" " [sub_resource type="ShaderMaterial" id="ShaderMaterial_4st2o"] shader = SubResource("Shader_up8dk") shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_scroll_speed = Vector2(0, 0) shader_parameter/replicate_on_scale = true shader_parameter/texture_color = Color(1, 1, 1, 1) shader_parameter/texture_alpha = 1.0 shader_parameter/texture_red_as_alpha = false shader_parameter/premultiply_color = false shader_parameter/premultiply_alpha = false shader_parameter/contrast = 1.0 shader_parameter/brightness = 0.0 shader_parameter/rect_size_ratio = 1.0 shader_parameter/use_uv_polar = false shader_parameter/use_uv_distortion = false shader_parameter/use_uv_rotation = false shader_parameter/use_uv_pixelate = true shader_parameter/uv_pixelate_size = 256 shader_parameter/use_uv_twist = false shader_parameter/use_uv_fisheye = false shader_parameter/use_uv_pinch = false shader_parameter/use_uv_handrawn = false shader_parameter/use_uv_shake = false shader_parameter/use_uv_wave = false shader_parameter/use_uv_round_wave = false shader_parameter/use_uv_wind = false shader_parameter/use_uv_wrap = false shader_parameter/use_uv_zoom = false shader_parameter/use_color_single = false shader_parameter/use_color_overlay_texture = false shader_parameter/use_outline = false shader_parameter/use_outline_inner = false shader_parameter/use_alpha_disolve = false shader_parameter/use_chromatic_aberration = false shader_parameter/use_motion_blur = false shader_parameter/use_glitch = false shader_parameter/use_color_gradient = false shader_parameter/use_color_radial_gradient = false shader_parameter/use_color_toning = false shader_parameter/use_color_ramp = false shader_parameter/use_color_change = false shader_parameter/use_color_ghost = false shader_parameter/use_color_hologram = false shader_parameter/use_color_posterize = false shader_parameter/use_color_negative = false shader_parameter/use_color_glow = false shader_parameter/use_color_hsv_shift = false shader_parameter/use_color_shadow = false shader_parameter/use_color_greyscale = false shader_parameter/use_color_shine = false shader_parameter/use_alpha_mask = false shader_parameter/use_alpha_remap = false shader_parameter/use_alpha_cutoff = false shader_parameter/use_alpha_clip = false shader_parameter/use_alpha_radial_clip = false shader_parameter/use_alpha_flicker = false shader_parameter/use_particle_anim = false script = ExtResource("1_dnx2p") BlendMode = 0 LightMode = 0 metadata/_custom_type_script = "uid://c4guoqofndn2c" [sub_resource type="AtlasTexture" id="AtlasTexture_466kw"] atlas = ExtResource("2_y8svl") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_c6gab"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_466kw") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="ShaderActorTest" type="Node2D"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_4st2o") sprite_frames = SubResource("SpriteFrames_c6gab")