[gd_scene load_steps=35 format=3 uid="uid://cboj3aamnco2r"] [ext_resource type="Script" uid="uid://dwregubt4iila" path="res://Scripts/Components/FSM/Enemy/3D/EnemyProxy3D.cs" id="1_1rch2"] [ext_resource type="Resource" uid="uid://bmgnelk21apt6" path="res://Resources/Enemies/Rumia_3D.tres" id="2_nghfy"] [ext_resource type="Script" uid="uid://c651imhj6rjsh" path="res://Scripts/Components/FSM/Enemy/3D/EnemyStateMachine3D.cs" id="3_nghfy"] [ext_resource type="Script" uid="uid://cy34e3htvbvnl" path="res://Scripts/Components/FSM/Enemy/3D/Init.cs" id="4_ypm0v"] [ext_resource type="Script" uid="uid://05agh8h015fy" path="res://Scripts/Components/FSM/Boss/3D/Idle.cs" id="5_1rch2"] [ext_resource type="Script" uid="uid://dvtdw2hcp4rm2" path="res://Scripts/Components/FSM/Enemy/3D/Alert.cs" id="6_meamr"] [ext_resource type="Script" uid="uid://d2838a10x33w8" path="res://Scripts/Components/FSM/Boss/3D/Shooting.cs" id="7_ndwwt"] [ext_resource type="Script" uid="uid://3irm5sccr2fc" path="res://Scripts/Components/FSM/Enemy/3D/Dead.cs" id="8_t5xh8"] [ext_resource type="Script" uid="uid://mpws3eyrmx0q" path="res://Scripts/Components/FSM/Enemy/3D/Controlled.cs" id="9_yw116"] [ext_resource type="Script" uid="uid://ts64slgd7twt" path="res://Scripts/Components/FSM/Enemy/3D/EnemyAnimationModule3D.cs" id="10_qde1g"] [ext_resource type="Script" uid="uid://cq1joxgoj3jdp" path="res://Scripts/Components/Actors/3D/PlayerAnimationProvider3D.cs" id="11_xacal"] [ext_resource type="Material" uid="uid://dsrsfpcpwmaql" path="res://Resources/Materials/Player_Blink_Teleport_Material_3D.tres" id="12_bpw1r"] [ext_resource type="Shader" uid="uid://b8up3g1w7uqey" path="res://Shaders/Blink_3D.gdshader" id="13_rvc4r"] [ext_resource type="Texture2D" uid="uid://xhwfgbv0fjbr" path="res://Sprites/Actors/FairyGuard.png" id="14_t5838"] [ext_resource type="SpriteFrames" uid="uid://ch2ll1on8im2p" path="res://Resources/Sprites/FairyGuard.tres" id="15_fkdnv"] [ext_resource type="Script" uid="uid://de31afbiua8xu" path="res://Scripts/Components/FSM/Enemy/3D/EnemyFSMAnimatedSprite3D.cs" id="16_hi83g"] [ext_resource type="Script" uid="uid://chq5a73kw0c0m" path="res://Scripts/Components/FSM/Enemy/3D/EnemyStorage3D.cs" id="17_v4sds"] [ext_resource type="Script" uid="uid://extjdng8nk6r" path="res://Scripts/Components/FSM/Enemy/3D/PlayerDetection3D.cs" id="18_spmi6"] [ext_resource type="Script" uid="uid://k5k8wf821ytg" path="res://Scripts/Components/FSM/Enemy/3D/NavigationProvider3D.cs" id="19_e4lgb"] [ext_resource type="PackedScene" uid="uid://cfgc6ik8vb08c" path="res://Scenes/Weapons/BaseWeapon_3D.tscn" id="20_lvcyx"] [ext_resource type="Script" uid="uid://bvcfa6wivpgy1" path="res://Scripts/Components/FSM/Enemy/3D/EnemyDamageModule3D.cs" id="21_eoj2v"] [ext_resource type="Script" uid="uid://dmawekjfas6k8" path="res://Scripts/Components/Actors/DamageReceiver3D.cs" id="22_85wnj"] [ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="23_dggrs"] [ext_resource type="Script" uid="uid://dvln1783wvvuw" path="res://Scripts/Components/Actors/ShadowProvider.cs" id="24_nxupd"] [ext_resource type="Script" uid="uid://qrdor3gk6x37" path="res://Scripts/Components/FSM/Enemy/3D/GravityProvider.cs" id="25_mdc23"] [ext_resource type="Script" uid="uid://dej2tbl70yiyp" path="res://Scripts/Components/FSM/Boss/3D/BossScriptHostModule3D.cs" id="26_nghfy"] [ext_resource type="Script" uid="uid://bf5f2phitdqw8" path="res://Scripts/Actors/BulletSpawner3D.cs" id="26_ypm0v"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jgarc"] radius = 0.343 height = 0.686 [sub_resource type="AtlasTexture" id="AtlasTexture_ad5n8"] atlas = ExtResource("14_t5838") region = Rect2(32, 0, 16, 16) [sub_resource type="ShaderMaterial" id="ShaderMaterial_d6h7c"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("13_rvc4r") shader_parameter/tex = SubResource("AtlasTexture_ad5n8") shader_parameter/blink_color = Color(0.954799, 0.00675169, 0, 1) shader_parameter/blink_intensity = 0.0 shader_parameter/teleport_progress = 0.0 shader_parameter/scanline_density = 0.0 [sub_resource type="CylinderShape3D" id="CylinderShape3D_5j04l"] height = 1.91858 radius = 3.04834 [sub_resource type="CylinderShape3D" id="CylinderShape3D_uv2lf"] height = 0.853027 radius = 0.426758 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cc7e7"] transparency = 1 depth_draw_mode = 2 shading_mode = 0 albedo_color = Color(0, 0, 0, 0.235294) [sub_resource type="QuadMesh" id="QuadMesh_05pdu"] material = SubResource("StandardMaterial3D_cc7e7") [node name="Boss" type="CharacterBody3D" node_paths=PackedStringArray("EnemyFSM")] collision_layer = 64 collision_mask = 17 script = ExtResource("1_1rch2") EnemyFSM = NodePath("StateMachine") EnemyResource = ExtResource("2_nghfy") [node name="CollisionShape2D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.047, 0) shape = SubResource("CapsuleShape3D_jgarc") [node name="StateMachine" type="Node" parent="."] script = ExtResource("3_nghfy") [node name="Init" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "DetectionProvider", "HealthProvider", "_moduleNodes")] script = ExtResource("4_ypm0v") Storage = NodePath("../../Storage") DetectionProvider = NodePath("../../PlayerDetectionProvider") HealthProvider = NodePath("../../DamageReceiver/HealthProvider") _moduleNodes = [NodePath("../../AnimationModule")] [node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "GravityProvider", "_moduleNodes")] script = ExtResource("5_1rch2") Storage = NodePath("../../Storage") GravityProvider = NodePath("../../GravityProvider") DebugEnabled = true _moduleNodes = [NodePath("../../AnimationModule")] [node name="Alert" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "PlayerDetection", "NavigationModule", "GravityProvider", "_moduleNodes")] script = ExtResource("6_meamr") Storage = NodePath("../../Storage") PlayerDetection = NodePath("../../PlayerDetectionProvider") NavigationModule = NodePath("../../NavigationProvider") GravityProvider = NodePath("../../GravityProvider") DebugEnabled = true _moduleNodes = [NodePath("../../DamageModule"), NodePath("../../AnimationModule")] [node name="Shooting" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "GravityProvider", "_moduleNodes")] script = ExtResource("7_ndwwt") Storage = NodePath("../../Storage") GravityProvider = NodePath("../../GravityProvider") _moduleNodes = [NodePath("../../DamageModule"), NodePath("../../AnimationModule"), NodePath("../../BossScriptModule")] [node name="Dead" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage")] script = ExtResource("8_t5xh8") Storage = NodePath("../../Storage") [node name="Controlled" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "_moduleNodes")] script = ExtResource("9_yw116") Storage = NodePath("../../Storage") _moduleNodes = [NodePath("../../DamageModule")] [node name="AnimationModule" type="Node" parent="." node_paths=PackedStringArray("AnimationProvider", "Storage", "HealthProvider")] script = ExtResource("10_qde1g") AnimationProvider = NodePath("../AnimationProvider") Storage = NodePath("../Storage") HealthProvider = NodePath("../DamageReceiver/HealthProvider") [node name="AnimationProvider" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")] script = ExtResource("11_xacal") AnimatedSprite = NodePath("../AnimatedSprite3D") WalkRightAnimationName = &"right" WalkLeftAnimationName = &"left" WalkDownAnimationName = &"down" WalkUpAnimationName = &"up" BlinkMaterial = ExtResource("12_bpw1r") [node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."] transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0) material_override = SubResource("ShaderMaterial_d6h7c") pixel_size = 0.05 billboard = 1 texture_filter = 0 sprite_frames = ExtResource("15_fkdnv") animation = &"down" frame = 2 frame_progress = 0.92087 script = ExtResource("16_hi83g") [node name="Storage" type="Node" parent="." node_paths=PackedStringArray("Root")] script = ExtResource("17_v4sds") Root = NodePath("..") [node name="PlayerDetectionProvider" type="Area3D" parent="."] collision_layer = 0 collision_mask = 2 script = ExtResource("18_spmi6") ObstaclesCollisionMask = 17 [node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetectionProvider"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.557434, 0) shape = SubResource("CylinderShape3D_5j04l") [node name="NavigationProvider" type="Node" parent="." node_paths=PackedStringArray("NavigationAgent", "StorageModule")] script = ExtResource("19_e4lgb") NavigationAgent = NodePath("../NavigationAgent3D") StorageModule = NodePath("../Storage") [node name="NavigationAgent3D" type="NavigationAgent3D" parent="."] path_postprocessing = 1 debug_enabled = true [node name="Weapon" parent="." instance=ExtResource("20_lvcyx")] [node name="DamageModule" type="Node" parent="." node_paths=PackedStringArray("DamageReceiver", "StorageModule", "AnimationProvider")] script = ExtResource("21_eoj2v") DamageReceiver = NodePath("../DamageReceiver") StorageModule = NodePath("../Storage") AnimationProvider = NodePath("../AnimationProvider") [node name="DamageReceiver" type="Area3D" parent="." node_paths=PackedStringArray("HealthProvider")] collision_layer = 64 collision_mask = 8 script = ExtResource("22_85wnj") HealthProvider = NodePath("HealthProvider") BulletGroup = 2 DeleteParentOnDeath = false [node name="CollisionShape3D" type="CollisionShape3D" parent="DamageReceiver"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00463867, 0) shape = SubResource("CylinderShape3D_uv2lf") [node name="HealthProvider" type="Node" parent="DamageReceiver"] script = ExtResource("23_dggrs") ResourceName = "Health" [node name="Shadow" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.29, 0) mesh = SubResource("QuadMesh_05pdu") script = ExtResource("24_nxupd") CollisionMask = 1 [node name="GravityProvider" type="Node" parent="."] script = ExtResource("25_mdc23") Gravity = -20.0 MaxFallSpeed = 50.0 [node name="BossScriptModule" type="Node3D" parent="." node_paths=PackedStringArray("StorageModule", "DamageReceiver")] script = ExtResource("26_nghfy") StorageModule = NodePath("../Storage") DamageReceiver = NodePath("../DamageReceiver") [node name="BulletSpawner3D" type="Node3D" parent="BossScriptModule"] script = ExtResource("26_ypm0v") [connection signal="body_entered" from="PlayerDetectionProvider" to="PlayerDetectionProvider" method="_on_body_entered"] [connection signal="body_exited" from="PlayerDetectionProvider" to="PlayerDetectionProvider" method="_on_body_exited"] [connection signal="velocity_computed" from="NavigationAgent3D" to="NavigationProvider" method="_on_navigation_agent_3d_velocity_computed"] [connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]