[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://b5x83li01qrav"] [ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_keg4c"] [ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_qx515"] [ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_46i28"] [ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_g4rpe"] [ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_wvuta"] [resource] script = ExtResource("1_keg4c") RoomName = &"TestMapSmall" Type = 1 ScenePath = &"uid://da7hmajaaiohm" Size = Vector2i(1, 1) DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)]) SpawnableEnemies = Array[Object]([ExtResource("1_qx515"), ExtResource("2_46i28"), ExtResource("3_g4rpe"), ExtResource("4_wvuta")]) DoorDirections = 30 metadata/_custom_type_script = "uid://bl2ne8w12e3a"