[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://bhtt1h56ksjt3"] [ext_resource type="PackedScene" uid="uid://b23lyiq42kvrr" path="res://Scenes/Weapons/Bullets/Nuclear_Bullet.tscn" id="1_wx5pd"] [ext_resource type="PackedScene" uid="uid://1lowv5ce2poq" path="res://Scenes/Weapons/Bullets/Autoclearing_Explosion_Bullet.tscn" id="2_w7ktr"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_mw15l"] [resource] script = ExtResource("3_mw15l") BulletScene = ExtResource("1_wx5pd") DestructionParticlesScene = ExtResource("2_w7ktr") BulletSpeed = 120.0 Direction = Vector2(1, 0) BulletDamage = 8.0 MaxDamage = 12.0 Knockback = 200.0 LifeTime = 20.0 DestroyOnCollision = true Owner = 1 DamageType = 2 RotateSprite = false Controllable = false Freezable = true Grazeable = false GrazeValue = -0.2 TimeModifiers = []