[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://dk2rbf88a5irh"] [ext_resource type="PackedScene" uid="uid://h11o0et1y54v" path="res://Scenes/Weapons/Bullets/explosion.tscn" id="1_flnsi"] [ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_tnw0l"] [resource] script = ExtResource("2_tnw0l") BulletScene = ExtResource("1_flnsi") BulletSpeed = 0.0 Direction = Vector2(1, 0) BulletDamage = 0.0 MaxDamage = 1.0 Knockback = 1.0 LifeTime = 1.0 DestroyOnCollision = false Owner = 0 DamageType = 4 RotateSprite = false Controllable = false Freezable = true Grazeable = false GrazeValue = 1.0 Attributes = 16 TimeModifiers = []