[gd_resource type="Resource" script_class="BulletScript3D" format=3 uid="uid://ddw7u1nudixdv"] [ext_resource type="Script" uid="uid://da0qevb67wh1i" path="res://Scripts/Resources/AttackPattern.cs" id="1_7dhjl"] [ext_resource type="Resource" uid="uid://dpnauedcubupa" path="res://Resources/Bullets/3D/rice_bullet_small_red_3D.tres" id="1_k1eey"] [ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_7dhjl"] [ext_resource type="Script" uid="uid://bxiprx5nwmpnu" path="res://Scripts/AttackPatterns/ShootingPattern3D.cs" id="3_ou3hf"] [ext_resource type="Script" uid="uid://w8hcpu68ssq" path="res://Scripts/Resources/BulletScripts/BulletScript3D.cs" id="4_748vc"] [sub_resource type="Resource" id="Resource_k1eey"] script = ExtResource("3_ou3hf") LoopType = 1 BulletResource = ExtResource("1_k1eey") bulletCount = 1 UseParentRotationOffset = true duration = 0.5 spread = 0.0 burstInterval = 0.0 ShotsPerBurst = 1 BurstRate = 0.5 _targetPlayer = true OverrideDamage = true DamageOverride = 20.0 metadata/_custom_type_script = "uid://bxiprx5nwmpnu" [resource] script = ExtResource("4_748vc") Patterns = Array[ExtResource("1_7dhjl")]([SubResource("Resource_k1eey")]) metadata/_custom_type_script = "uid://w8hcpu68ssq"