## Special Light base class that contains static helper functions for LightOmni and LightSpot entities. class_name LightBase extends Light3D static func _func_godot_apply_properties(node: Light3D, props: Dictionary) -> void: node.light_energy = props["energy"] as float node.light_indirect_energy = props["indirect_energy"] as float node.shadow_bias = props["shadow_bias"] as float node.shadow_enabled = props["shadows"] as bool node.light_color = props["color"] as Color node.light_bake_mode = Light3D.BAKE_DYNAMIC