[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://ia1t5p4mhom3"] [ext_resource type="Script" uid="uid://cxsqwtsqd8w33" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_28dln"] [ext_resource type="Resource" uid="uid://bpiblsew5s5so" path="res://3D/TrenchBroom/EntityDefinitions/base/light_base.tres" id="1_xk42r"] [ext_resource type="Script" uid="uid://cpyxccm5gwv84" path="res://3D/TrenchBroom/EntityScripts/Lights/light_omni.gd" id="3_brt48"] [resource] script = ExtResource("1_28dln") script_class = ExtResource("3_brt48") apply_rotation_on_map_build = false classname = "light_omni" description = "OmniLight3D entity." base_classes = Array[Resource]([ExtResource("1_xk42r")]) class_properties = { "range": 320.0 } class_property_descriptions = { "range": "The light's radius in Quake Units. The entity script converts this to Godot Units in the LightOmni script." } meta_properties = {} node_class = "OmniLight3D"