[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=4 format=3 uid="uid://dl5gtmotc4g6a"] [ext_resource type="Resource" uid="uid://bd4h6ha84s74b" path="res://3D/TrenchBroom/EntityDefinitions/base/activation_type_base.tres" id="2_h557v"] [ext_resource type="Resource" uid="uid://kerywjgft7vh" path="res://3D/TrenchBroom/EntityDefinitions/base/target_base.tres" id="3_njkdc"] [ext_resource type="Script" uid="uid://ck575aqs1sbrb" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="3_ql3xv"] [resource] script = ExtResource("3_ql3xv") classname = "Destroyable" description = "Destroyable actor with the ability to send a signal on death and specify health" base_classes = Array[Resource]([ExtResource("2_h557v"), ExtResource("3_njkdc")]) class_properties = { "health": 10.0, "indestructible": false } class_property_descriptions = { "health": "How many hitpoints it has", "indestructible": "Is it invulnerable?" }